Discard your hand. You may play resonators from your graveyard this turn. If a card would be put into your graveyard from anywhere this turn, remove it from the game instead.
When this card enters your field ⇒ You may return target non-magic stone, non-J/resonator card to its owner's hand.
Target resonator you control deals damage equal to its ATK to another target resonator.
If added resonator would be destroyed, banish this card instead. If you do, remove all damage from that resonator.
As this card enters your field, choose an attribute.
Your opponent can't play activate abilities.
If damage dealt by a source your opponent controls would reduce your life to 0 or less for the first time this game, it reduces your life to 100 instead. Then you may search your main deck and/or hand for up to one card named "Avatar of the Seven Lands, Alice" and up to one card named "Blade of the Seven Lands, Excalibur X" and put them into your field. Then shuffle your main deck.
When this card enters your field, you may reveal any number of Seven Kings J-Rulers with different names you own from outside the game and keep them revealed until end of game. This card gains [+100/+100] for each card revealed this way and it gains all of those cards names and God's Art abilities.
When this card enters your field or leaves your field for a non-field zone, draw a card.
: Choose one - Remove target resonator, addition, or regalia with an attribute from the game if it doesn't share an attribute with a card in any removed area that was removed by this card; or remove target resonator, addition, or regalia with no attribute from the game if there are no cards with no attribute that were removed by this card in any removed area.
, put six cards in any removed area that were removed by this card into their owners' graveyards: You win the game.
You win the game.
This card's name is "Enraged Knight," not "Enranged Knight."
When bestowed resonator is put into a graveyard from a field ⇒ Force 1 (Roll a die.) You gain 200 life multiplied by the result of the roll.
When this card enters your field ⇒ Prevent all damage that would be dealt by target J/resonator this turn, if you played two or more cards this turn.
Gain control of added resonator as long as its total cost is 2 or less. Added resonator becomes water.
Sylvia's Race is "Minion of Primogenitor," not "Clan Founder."
Sylvia's Race is "Minion of Primogenitor/Dragon," not "Clan Founder/Dragon."
When this card enters your field, you may search your main deck for up to four Rabbit resonators with total cost 1 and put them into your field. Then shuffle your main deck.
Whenever a resonator is put into a graveyard from your field, put a [+100/+100] counter on this card.
When this card enters your field, target resonator gains [-400/-400] for each resonator with Stealth you control
Continuous Resonator with this cannot attack or block if it's a Vampire. Otherwise, it gains [+400/+400], it cannot be targeted by Vampire spells or Vampire card's abilities and prevent any damage it would be dealt by Vampires.
Activate Pay : Return this card to its owner's hand.
Continuous When this card is destroyed, you may banish three of your fire magic stones. If you do, put this card from its owner's graveyard into its owner's field.
Continuous As you choose a card to attack, you must choose this card if able.
Activate Pay: Change the text of target Treasury Item by replacing all instances of one attribute with another one until end of turn.
Remove all cards in target player's graveyard from the game. This card deals 100 damage to your opponent for each resonator removed this way.
Awakening : When this card enters your field, search your main deck for a card with "Granny" in its name, reveal it and put it into your field.
Return target resonator your opponent controls with total cost 5 or more to its owner's hand. Draw a card.
Activate , : Remove target resonator from the game.
Choose target resonator from a graveyard that was put into that zone this turn and put it into its owner's field.
Prevent the next damage that would be dealt by target resonator .
Continuous Once per turn, you may play a card from your removed from the game zone
as though it were in your hand.
Trigger When a resonator you control is destroyed: Two target resonators gain [+X/+Y] , where X is the destroyed resonator's ATK and Y is the destroyed resonator's DEF.
Target resonator loses all abilities and gains all abilities of another target resonator until end of turn. First resonator's ATK and DEF become the same of second resonator .
Continuous Whenever a resonator you control becomes targeted by spells or
other abilities , choose a new target at random. (Choose at random among all the legal targets including the original one.)
Continuous At the end of turn, this card deals 200 damage to you.
Continuous You may play cards in your graveyard
as though they were in your hand.
Continuous If a card would be put into your graveyard from anywhere, remove it from the game instead.
Continuous At the end of your turn, discard your hand.
Pay any amount of life. Draw a card for each 500 life you lost this way.
When this card is put into a graveyard from your field, you may pay 200 life. If you do, put it into its owner's hand.
You may payless to play this card for each resonator that entered your field this turn.
Continuous You payto put