Princess of Fleeting Hope
TSW-022 R
Ruler
Judgment ww
Energize wb
0
: Recover target resonator. Play this ability only during your opponent's turn and only once per turn.
Aimul, Princess of Despair
TSW-022 R
J-Ruler
ATK 300 / DEF 300
Flying Imperishable
Drain (Whenever this card deals damage ⇒ You gain that much life.)
When this card enters the field ⇒ Look at the top three cards of your deck. You may put a non-chant card with total cost 3 or less from among them into the field. You may invert that card. Put the rest on the bottom of your deck in any order.
This card gains [+200/+200] for each Inverse entity you control.
Speaker of the Eternal Night
TSW-109 R
Ruler
Judgment gg
1
Energize gb
Grimoire (5) (Begin the game with an extra deck of up to five Story chants. You may not have more than one copy of any card in your extra deck.)
Dolls in your hand gain Quickcast.
0
: Reveal a face-down card from your extra deck and keep it revealed until end of game. You may copy that card. If you do, you may play the copy. (You have to pay its cost.) Play this ability only once per turn.
Scheherazade of the Catastrophic Nights
TSW-109 R
J-Ruler
ATK 1000 / DEF 1000
Flying
Dolls in your hand gain Quickcast.
When this card enters the field ⇒ Put target Doll from your graveyard into the field.
Legend (3) - When this card enters the field ⇒ Put target non-magic stone, non-J-Ruler entity your opponent controls on top of its owner's deck.
Legend (5) - When this card enters the field ⇒ Search your deck for a Doll and put it into the field. Then shuffle your deck.
The Dusk Girl
TSW-142 R
Ruler
Judgment b. Play this ability only if you have no cards in your hand.
Energize rb
r, discard a card: This card deals 500 damage to target resonator. This card deals 700 damage instead if you discarded a Dinosaur.
Scarlet, the Crimson Beast
TSW-142 R
J-Ruler
ATK 1000 / DEF 200
Swiftness Imperishable Precision First Strike
Damage cannot be prevented.
Whenever a J/resonator that was dealt damage by this card this turn is destroyed ⇒ Recover this card. This ability triggers only once per turn.
r: This card gains [+200/0] until end of turn.